Evolution of Video Game Graphics 1958-2020 [4K]



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Evolution of Video Game Graphics from 1958 to 2020 (4K 60FPS)

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Tennis For Two 1958
Spacewar 1962
Pong 1972
Space Race 1973
TV Basketball 1974
Gun Fight 1975
Death Race 1976
Canyon Bomber 1977
Space Invaders 1978
Radar Scope 1979
Pac-Man 1980
Turbo 1981
Pole Position 1982
Tropical Angel 1983
Punch-Out 1984
Space Harrier
OutRun 1986
After Burner II 1987
Power Drift 1988
Hard Drivin 1989
Street Fighter II: The World Warrior 1991
Wolfenstein 3D 1992
Doom 1993
Donkey Kong Country 1994
D 1995
Quake 1996
Gran Turismo 1997
Unreal 1998
Quake III Arena 1999
max payne 2001
Hitman 2: Silent Assassin 2002
Tom Clancy’s Splinter Cell 2003
Half-Life 2 (2004)
F.E.A.R 2005
Gears of War 2006
Crysis 2007
Metro 2033 (2010)
Crysis 2 (2011)
Far Cry 3 2012
Crysis 3 2013
Assassin’s Creed Unity 2014
Star Wars: Battlefront (2015)
Battlefield 1 2016
Horizon Zero Dawn 2017
God of War 2018
Metro Exodus 2019
Microsoft Flight Simulator 2020
Evolution of Video Game Graphics 1958-2018

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39 thoughts on “Evolution of Video Game Graphics 1958-2020 [4K]

  1. I feel the need to write this. These are all videos games. We seem to lump "video games" as those played on consoles like Atari up to PS5 and "computer games" as those played on a PC/MAC. But the fact is…ALL consoles (from Atari to PS5) are computers. Therefore they are video AND computer games. A computer game is a program that is run internally. Once a computer game is outputted to a video device (this includes the very first television) it ALSO becomes a video game.

  2. In gears of wars 2006, I was thinking that crysis should be on this list, and that's what happened

  3. Microsoft Flight Simulator actually ruined the beautiful revolution in game graphics this decade as it is the game closing the decade

  4. Ma sei pure italiano?, io che mi cerco le cose in inglese, per scoprire che sei italiano, ma vaffanculo allora

  5. So from this tiny sample, you can basically deduce:
    Before 1976 4-bit
    Basic blocky B/W, beeper effects if any audio
    Machines: Magnavox Odyssey, non-gaming computers

    1977-1984 8-bit
    Basic blocky colour, beeper soundtracks
    Machines: NES, Z80 or 6502 based "microcomputers"

    1985-1994 16-bit
    Increase in detail, some 3D/ perspective, stereo music soundtracks
    Machines: Amiga, Atari ST, PC 8086-486, Sega & Nintendo

    1995 ?

    1997-2014 32-bit
    Moves towards photorealism, greater use of AI
    Machines: PS1-3, Xbox, Pentium 1-4 PCs

    2015- 64-bit
    Photorealism and modern AI
    Machines: 64 bit

    Any thoughts/ refinements?

  6. It's interesting to see that graphics are improving at a slower rate now. If you compare 2003 Splinter Cell to 2007 Crysis, it's like night and day. But comparing 2014 AC Unity to 2018 God of War, the difference in graphics isn't as dramatic.

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